Player Character Customization with Mutable
Customization system with the Mutable plugin
Customization system with the Mutable plugin
Integration of playable female characters
Locomotion system overhaul
Complete overhaul of the movement system
First motion capture session
Second motion capture session
Modular character customization system
Specific animations for actions
Implementation of the Unreal Engine ability system
Puzzle interaction system
Throw objects
Crouch and prone positions
Protective jacket
Move objects with physics
Modular character customization system
Customizable T-shirt
Character's flashlight
Head accessories
Alpha version backpack
Equipment customization
Illuminating flare
Light stick
Military medical kit
Seasonal weather variations
Dynamic vegetation growth
Core multiplayer architecture
Save and load system
Quick access bar
Basic Steam multiplayer architecture
Save and load system
Save synchronization via Steam Cloud
API server for player feedback
Complete controller support
Complete inventory system
Real-time service status API
Ticket system for bug reports
Epic Games Store Integration
Multilingual localization
Main landscape of Rooted
Nanite terrain with dynamic tessellation
Lighting and post-processing
Reusable generic materials
Addition of rivers with current and physics
Lakes of different sizes with ecosystems
Violent storm events
Map expansion for Alpha
Procedural wall generator
Procedural fence generator
Vegetation rendering optimization with PCG
Rectangular planting container
Planting barrel
Composting station
Automatic irrigation system
Tier 1 Greenhouse
Crafting queue
Blueprint discovery system
Water well
Rainwater collector
Basic modular construction system
Design and modeling of Tiers 1 A
Creation of Tier 1.B constructions
Advanced mechanical workbench
Recovery and dismantling system
Natural resource farming system
Construction save overlay
World map with fog of war
Ziplines for fast traversal
Remote-controlled pilotable drones
Signal beacons with detector
Compass and navigation tools
Climbing system
Swimming and diving
Rectangular planting box
Planting Barrel
Composting station
Automatic irrigation system
Crop monitoring system
Upgradeable greenhouse
Rest and sleep system
Campfire with cooking system
Thermal protection of clothing
Flora-based sustenance system
Hunger and thirst system
Body temperature regulation
Disease system
Day/night cycle and dynamic weather
Rest and sleep system
Campfire
Cooking grill for campfire
Thermal protection from clothing
Flora-based subsistence system
Advanced weather impact on the character
Bolt action rifle with scopes
Damage and health systems
Death and respawn logic
Hand-to-hand combat system
Throwable weapons
World map with fog of war
Ziplines for rapid traversal
Remote-controlled pilotable drones
Landing platforms for drones
5-seat ground vehicle
Rowboat for lake navigation
Deployable signal beacons
Beacon signal detector
Hostile animals with attack behavior
Passive animals with fear mechanics
Hunting traps system
First hunting firearm
Fish traps
Fishing rod mechanics
Animal skinning and butchering
Bow and arrows
Hostile animals with attack behavior
Passive animals with fear mechanics
Hunting trap system
First hunting firearm
Fish traps
Development of the firearm system
M4A1 Integration
Bolt-action carbine
x4 and x8 rifle scopes
FMOD dynamic music system
3D spatial audio
Vehicle engine sounds
Weapon sound design
Steam friends list integration
Proximity text chat
Clan/group system
Trading system
Steam friends list integration
Integrated voice chat system
Proximity text chat
Global text chat functionality
Personal walkie-talkies
Discord Rich Presence Integration
DLSS 4 with NVIDIA frame generation
Server browser
Dedicated server support
Memory optimization pass
DLSS 4 with NVIDIA frame generation
AMD FSR 4 Integration
Intel XeSS Integration
Rendering optimization
World Partition optimization
Optimized consumable scattering system
FMOD musical loops
Dynamic footstep sounds
Environmental sound design
Ambient sounds
Point of Interest: Monastery
Military hospital
Communication tower
Starting island
Gas station
Abandoned farm
Underground bunker
Cabin by the lake
Communication tower exterior
Communication tower interiors
Military hospital structure
Military hospital laboratory props
The Mansion
Modular gas station pack
General blockout of the monastery
Church blockout
Church props
Catacombs blockout
Catacombs props
Monastery kitchen
Library props
Secondary rooms of the monastery
Post-apocalyptic layer of the monastery
Environmental Design - Monastery Exterior
Survivor house (starter island)
Outdoor environment of the starting island
Yoga studio garden (starting island)
Luxury forest cabin pack
Rustic shelter pack
Detailed configuration options
Photo mode
Tutorial system
Notifications system
Journal and quest tracking
General UI/UX improvements
Asynchronous loading screen
Detailed configuration options
Modular military props
Military tents
Mechanic workshop props
Flyer generator