Locomotion System Rework
Complete overhaul of the movement system
Complete overhaul of the movement system
Implementation of the Unreal Engine ability system
Throw objects
Move objects with physics
Equipment customization
Light stick
Military medical kit
Epic Games Store Integration
Addition of rivers with current and physics
Lakes of different sizes with ecosystems
Violent storm events
Map expansion for Alpha
Rectangular planting container
Planting barrel
Composting station
Automatic irrigation system
Tier 1 Greenhouse
Blueprint discovery system
Water well
Rainwater collector
Natural resource farming system
Climbing system
Swimming and diving
Rectangular planting box
Planting Barrel
Composting station
Automatic irrigation system
Crop monitoring system
Upgradeable greenhouse
Thermal protection of clothing
Flora-based sustenance system
Body temperature regulation
Disease system
Cooking grill for campfire
Thermal protection from clothing
Flora-based subsistence system
Advanced weather impact on the character
Bolt action rifle with scopes
Damage and health systems
Death and respawn logic
Hand-to-hand combat system
Throwable weapons
Rowboat for lake navigation
Hostile animals with attack behavior
Passive animals with fear mechanics
Hunting traps system
First hunting firearm
Fish traps
Fishing rod mechanics
Animal skinning and butchering
Bow and arrows
Hostile animals with attack behavior
Passive animals with fear mechanics
Hunting trap system
First hunting firearm
Fish traps
Development of the firearm system
M4A1 Integration
Bolt-action carbine
x4 and x8 rifle scopes
Weapon sound design
Clan/group system
Trading system
Personal walkie-talkies
Memory optimization pass
Gas station
Abandoned farm
Underground bunker
Cabin by the lake
The Mansion
Modular gas station pack
Luxury forest cabin pack
Rustic shelter pack
Photo mode
Tutorial system
Journal and quest tracking
Core multiplayer architecture
Point of Interest: Monastery
General blockout of the monastery
Modular military props
Steam friends list integration
Detailed configuration options
Main landscape of Rooted
Modular character customization system
Rest and sleep system
Customization system with the Mutable plugin
FMOD dynamic music system
FMOD musical loops
DLSS 4 with NVIDIA frame generation
Survivor house (starter island)
World map with fog of war
World map with fog of war
Military hospital
Church blockout
Proximity text chat
Dynamic footstep sounds
Protective jacket
Customizable T-shirt
Military tents
Save and load system
Server browser
Ziplines for fast traversal
Ziplines for rapid traversal
Campfire with cooking system
3D spatial audio
Outdoor environment of the starting island
Integration of playable female characters
Nanite terrain with dynamic tessellation
Quick access bar
Mechanic workshop props
Locomotion system overhaul
Character's flashlight
Lighting and post-processing
Church props
Dedicated server support
Vehicle engine sounds
Remote-controlled pilotable drones
Remote-controlled pilotable drones
Environmental sound design
Communication tower
Yoga studio garden (starting island)
Basic Steam multiplayer architecture
Landing platforms for drones
Head accessories
Ambient sounds
Catacombs blockout
Flyer generator
Reusable generic materials
Notifications system
Signal beacons with detector
Starting island
First motion capture session
Alpha version backpack
Steam friends list integration
Catacombs props
Save and load system
5-seat ground vehicle
Hunger and thirst system
DLSS 4 with NVIDIA frame generation
Compass and navigation tools
General UI/UX improvements
Save synchronization via Steam Cloud
Second motion capture session
Monastery kitchen
Crafting queue
Integrated voice chat system
AMD FSR 4 Integration
API server for player feedback
Asynchronous loading screen
Proximity text chat
Library props
Modular character customization system
Illuminating flare
Deployable signal beacons
Intel XeSS Integration
Complete controller support
Rendering optimization
Specific animations for actions
Secondary rooms of the monastery
Detailed configuration options
Global text chat functionality
Day/night cycle and dynamic weather
Beacon signal detector
Complete inventory system
Procedural wall generator
Post-apocalyptic layer of the monastery
Rest and sleep system
Communication tower exterior
World Partition optimization
Procedural fence generator
Discord Rich Presence Integration
Environmental Design - Monastery Exterior
Basic modular construction system
Real-time service status API
Campfire
Optimized consumable scattering system
Communication tower interiors
Military hospital structure
Vegetation rendering optimization with PCG
Design and modeling of Tiers 1 A
Ticket system for bug reports
Military hospital laboratory props
Creation of Tier 1.B constructions
Advanced mechanical workbench
Multilingual localization
Recovery and dismantling system
Construction save overlay