Building & Crafting

20

Salvage and Scrap Recovery

Tearing apart everyday objects from before the collapse: dismantle items on the spot, recover their components, and watch your hands-on skills sharpen with every wrench turn.

In Progress

Strip and Reclaim Any Building

Tearing apart the furniture, clutter, and debris left inside any pre-collapse house or apartment, then refitting the cleared interior with your own crafting stations, storage, and defenses.

In Progress

Workbench Tiers and Guides

Leveling up workbenches with tier progression, salvage, repair, and exclusive blueprint guides — every craft a co-op partner runs contributes to the shared workshop level.

In Progress

Electricity and Power Grid

Standing up the electricity layer: player-built circuits balance power between generators and appliances, while the ruined city keeps its own dormant grid waiting to be brought back to life, district by district.

In Progress
Tier 1 - Box Planter

Tier 1 - Box Planter

Rectangular planting box

Completed

Complete Item System Rebuild

Rebuilt the whole item stack from scratch: data-driven item definitions, server-authoritative inventory and equipment, loot pools, and world loot scatter, all backed by an extensive automated test suite.

Completed

Construction System Rebuild

Rebuilt base building as its own dedicated system: structural stability that reacts as pieces are placed or destroyed, snap placement, and full save persistence, validated by an extensive automated test suite.

Completed
Barrel Planter

Barrel Planter

Planting barrel

Completed
Composter

Composter

Composting station

Completed
Irrigation System

Irrigation System

Automatic irrigation system

Completed
Tier 1 Greenhouse

Tier 1 Greenhouse

Tier 1 Greenhouse

Planned
Tier 1 - Monitoring System

Tier 1 - Monitoring System

Crop monitoring system

Completed

Blueprint Discovery System

Blueprint discovery system

Planned
Procedural Wall Generator

Procedural Wall Generator

Procedural wall generator

Completed

Rain Collector

Rainwater collector

Completed
Procedural Fence Generator

Procedural Fence Generator

Procedural fence generator

Completed
Foundation Build System

Foundation Build System

Basic modular construction system

Completed
Mechanical Workbench

Mechanical Workbench

Advanced mechanical workbench

Completed
Salvaging System

Salvaging System

Recovery and dismantling system

Completed
Natural Resource Farming System

Natural Resource Farming System

Natural resource farming system

Completed

Character & Animation

8

Smart Adaptive Camera

Building a smart camera that reads its surroundings — pulling in close as you step indoors, tightening over the shoulder while you aim, and easing back out in the open so the view always frames the action.

In Progress
Modular and Character Customization

Modular and Character Customization

Modular character customization system

Completed
Female Characters Integration

Female Characters Integration

Integration of playable female characters

Completed
Character Locomotion Overhaul

Character Locomotion Overhaul

Locomotion system overhaul

Completed
Locomotion System Rework

Locomotion System Rework

Complete overhaul of the movement system

In Progress
1st Motion Capture Recording Session

1st Motion Capture Recording Session

First motion capture session

Completed
2nd Motion Capture Recording Session

2nd Motion Capture Recording Session

Second motion capture session

Completed
Throw Items

Throw Items

Throw objects

Planned

Clothing & Equipment

7

Modular Backpacks and Patches

Bringing in swappable backpacks with their own capacity, weapon socket layouts, and cosmetic patches — drop one to switch loadouts, loot it off downed players in coop.

In Progress

Weapon Holstering and Stowage

Adding visible weapon holstering — rifles ride your pack, sidearms and melee sit on your body, and a quick toggle draws or stows each one so your loadout reads at a glance.

In Progress
Jacket

Jacket

Protective jacket

Completed
Character's Flashlight

Character's Flashlight

Character's flashlight

Completed
Character's Head Accessories

Character's Head Accessories

Head accessories

Completed
Flare

Flare

Illuminating flare

Completed
Military Medikit

Military Medikit

Military medical kit

Completed

Exploration & Travel

10

Drone Modular Components

Adding swappable hull, rotor, optics, and battery modules under the drone system so each player tailors their drone for recon, combat, or transport, with wear and tear tracked per component.

In Progress

Unified Vehicle Framework

Standing up a single tuning surface for every vehicle in the game — boats, ground transport, and future aircraft all share damage, fuel, and handling models, ready for new vehicle types as the world grows.

Completed
Ziplines

Ziplines

Ziplines for rapid traversal

Completed
Pilotable Drones

Pilotable Drones

Remote-controlled pilotable drones

Completed
Drone Landpads

Drone Landpads

Landing platforms for drones

Completed
Signal Beacons with Detector

Signal Beacons with Detector

Signal beacons with detector

Completed
Alpha Car

Alpha Car

5-seat ground vehicle

Completed

Rowboat for Lake Travel

Rowboat for lake navigation

Planned

Climbing System

Climbing system

Completed

Swimming and Diving

Swimming and diving

Completed

Hunting & Fishing

7
Hostile Animals with Attack Behavior

Hostile Animals with Attack Behavior

Hostile animals with attack behavior

Completed

Wildlife Behavior Foundation

Standing up the core wildlife layer that hunting, fishing, and skinning all ride on — perception, awareness states, and reactive behaviors scaled per-player so the world stays lively at any range.

Completed
Hunting Traps System

Hunting Traps System

Hunting traps system

Completed
First Hunting Firearm

First Hunting Firearm

First hunting firearm

Completed

Fishing Rod Mechanics

Fishing rod mechanics

Planned

Animal Skinning and Butchering

Animal skinning and butchering

Planned
Passive Animal with Fear Behavior

Passive Animal with Fear Behavior

Passive animals with fear mechanics

Completed

Combat & Weapons

8

Shoulder Swap and Body Mirroring

Bringing in shoulder swapping that shifts the camera across and mirrors the upper body with it, sliding the support hand to the other side so peeking left or right always feels natural.

In Progress

Enemy Factions and AI

Standing up the hostile NPC layer — corporate enforcers, antidote-bound infected, and rival survivors, each with its own group behavior and threat response, filling the ruins with reasons to fight or flee.

In Progress
Firearm System Development

Firearm System Development

Development of the firearm system

Completed
Bolt Action Rifle with Scopes

Bolt Action Rifle with Scopes

Bolt action rifle with scopes

Completed

Adaptive Reticle

Standing up an adaptive reticle that morphs across every situation — bare hands, melee, firearm spread, build snap, drone optics — appearing exactly when it's useful and stepping aside the rest of the time.

Completed
M4A1 Weapon Integration

M4A1 Weapon Integration

M4A1 Integration

Completed
Melee Combat System

Melee Combat System

Hand-to-hand combat system

In Progress
Scope x4 & x8

Scope x4 & x8

x4 and x8 rifle scopes

Completed

Survival Mechanics

10

Sleep and Rest System

Adding sleep and rest — bed down on the ground, in a vehicle, a tent, or a bed to skip the night, beat back fatigue, and set where the group respawns, with everyone agreeing before time skips in co-op.

In Progress

Player Skills and Progression

Standing up the player skill layer: practicing a craft sharpens the matching skill, and skill tiers gate what each survivor can craft, repair, and salvage across the group's shared stations.

In Progress
Character Rest/Sleep System

Character Rest/Sleep System

Rest and sleep system

Completed

Health and Vitals System

A full health layer covering vitals, wounds, diseases, poisoning, drowning, encumbrance and sanity, wired into combat, medical treatments, the HUD, and co-op replication.

Completed
Campfire with Cooking

Campfire with Cooking

Campfire with cooking system

Completed
Clothing Temperature Protection

Clothing Temperature Protection

Thermal protection of clothing

Completed
Flora Sustenance System

Flora Sustenance System

Flora-based sustenance system

Planned

Body Temperature Regulation

Body temperature regulation

Completed

Disease and Illness System

Disease system

Completed

Campfire Cooking Grill

Cooking grill for campfire

Planned

Multiplayer & Communication

5

Broadcast Network

Wiring up a world-spanning radio layer where speakers carry the dead civilization's voice — tune frequencies to catch looping propaganda and automated alerts, or hijack the airwaves for private co-op comms.

In Progress

Proximity Voice and Radios

Designing the voice layer: positional proximity chat that carries naturally through the world, plus handheld radios to keep the group coordinated at long range.

In Progress

Steam & Epic Online Services connection overhaul

Full rework of the platform sign-in flow, session handling, and account linking across Steam and Epic Online Services.

Completed

Trade System

Trading system

Planned
Core Multiplayer System - Steam

Core Multiplayer System - Steam

Basic Steam multiplayer architecture

Completed

Technical & Optimization

8

First-Class Mod Support

Layering in first-class mod support across the whole codebase rather than treating it as a bolted-on afterthought, so when the doors open at Early Access the foundation is already there for ambitious community projects.

In Progress

One-click in-game bug reports

Bug reporting flow fully reworked: one click submits screenshot, log and context straight to our triage dashboard. Ready for Early Access feedback at scale.

Completed

Automatic crash reporting

Anonymized crash reports are sent automatically when the game closes unexpectedly, so we can fix issues before you even relaunch.

Completed
Lighting and Post-Processing

Lighting and Post-Processing

Lighting and post-processing

Completed
FSR 4 Integration

FSR 4 Integration

AMD FSR 4 Integration

Completed
World Partition Optimization Pass

World Partition Optimization Pass

World Partition optimization

Completed
Optimized Consumable Scattering System

Optimized Consumable Scattering System

Optimized consumable scattering system

Completed
Vegetation Rendering Optimization with PCG

Vegetation Rendering Optimization with PCG

Vegetation rendering optimization with PCG

Completed

World, POIs & Assets

40
Starter Island - Survivor House

Starter Island - Survivor House

Survivor house (starter island)

Planned

Procedural Building Generator

Standing up a procedural generator that scatters varied cabins, farmhouses, hangars, and outposts across the world - every structure uniquely shaped yet authored to feel hand-placed and worth approaching.

In Progress

Biome-Driven Open World

Standing up the biome framework that anchors every region of the open world, giving each zone its own resource mix, weather behavior, and enemy presence — the foundation for biome-specific content.

In Progress

Ultra Dynamic Sky Conversion

Porting Ultra Dynamic Sky to full C++ so the engine drives clouds, storms, and sunsets straight from the world clock — wildlife, ambient sound, and survival mechanics all read from one authoritative weather layer.

In Progress

Procedural City Streets

Laying down the road network that gives the ruined city its shape — generating streets, intersections, and the blocks between them procedurally, the groundwork the buildings and districts will fill in next.

In Progress
Monastery POI

Monastery POI

Point of Interest: Monastery

Completed
Military Modular Props

Military Modular Props

Modular military props

Completed
Modular Luxury Forest Cabin Pack

Modular Luxury Forest Cabin Pack

Luxury forest cabin pack

Completed
Military Hospital

Military Hospital

Military hospital

Completed
Church Blocking

Church Blocking

Church blockout

Completed
Military Tents

Military Tents

Military tents

Completed
Modular Rustic Haven Pack

Modular Rustic Haven Pack

Rustic shelter pack

Completed
Starter Island - Outdoor Environment

Starter Island - Outdoor Environment

Outdoor environment of the starting island

Completed
Mechanic Room Props

Mechanic Room Props

Mechanic workshop props

Completed
Church Props

Church Props

Church props

Completed
Communication Tower

Communication Tower

Communication tower

Completed
Starter Island - Yoga Studio Garden

Starter Island - Yoga Studio Garden

Yoga studio garden (starting island)

Completed
Catacombs Blockout

Catacombs Blockout

Catacombs blockout

Completed
Flyers Generator

Flyers Generator

Flyer generator

Completed
Generic Materials

Generic Materials

Reusable generic materials

Completed
Starter Island

Starter Island

Starting island

Completed
Catacombs Props

Catacombs Props

Catacombs props

Completed
Lakes of Various Sizes

Lakes of Various Sizes

Lakes of different sizes with ecosystems

Planned
Monastery's Kitchen

Monastery's Kitchen

Monastery kitchen

Completed
Aggressive Storm Events

Aggressive Storm Events

Violent storm events

In Progress
Library Props

Library Props

Library props

Completed

Underground Bunker

Underground bunker

Completed
Monastery Secondary Rooms

Monastery Secondary Rooms

Secondary rooms of the monastery

Completed
Dynamic Weather and Day/Night Cycle

Dynamic Weather and Day/Night Cycle

Day/night cycle and dynamic weather

Completed

Lakeside Cabin

Cabin by the lake

Completed
Monastery Post Apocalyptic Layer

Monastery Post Apocalyptic Layer

Post-apocalyptic layer of the monastery

Completed
Communication Tower Exterior

Communication Tower Exterior

Communication tower exterior

Completed
Enviro. Design - Monastery Exterior

Enviro. Design - Monastery Exterior

Environmental Design - Monastery Exterior

Completed
Communication Tower Interiors

Communication Tower Interiors

Communication tower interiors

Completed
Military Hospital Structure

Military Hospital Structure

Military hospital structure

Completed
Design and Modeling of Tiers 1 A

Design and Modeling of Tiers 1 A

Design and modeling of Tiers 1 A

Completed
Military Hospital Laboratory Props

Military Hospital Laboratory Props

Military hospital laboratory props

Completed
Tier 1.B Construction Creation

Tier 1.B Construction Creation

Creation of Tier 1.B constructions

Completed
The Mansion

The Mansion

The Mansion

Completed
Modular Gas Station Pack

Modular Gas Station Pack

Modular gas station pack

Completed

Audio & Music

3

Living Soundscape System

Deepening the ambient audio into a living, reactive layer — silence ripples after gunshots, bird chorus dawns at sunrise, low health dulls the high frequencies, and every biome breathes its own sound.

In Progress
Footstep Sounds

Footstep Sounds

Dynamic footstep sounds

Completed

Ambient Sound

Ambient sounds

Completed

UI/UX

12

Roadmap rework

Ongoing rework of the public roadmap to live natively on rootedthegame.com — clickable cards, in-page vote modal, and polished layout aligned with the rest of the site.

In Progress

Inventory and Medical Journal

Bringing two focused player screens — inventory for gear and weight, medical journal for wounds, diseases, and afflictions — kept separate so each one stays clean instead of becoming a god menu.

In Progress

Compass HUD

Bringing in a clean compass band on the HUD with smooth headings and marker tracking, rendered natively for crisp readability in any light.

In Progress

Main Menu Rebuild

Rebuilding the entire main menu as a native, code-driven frontend: session hosting and joining, options, and cloud-backed saves all in one cohesive flow, with a full visual design pass still to come.

In Progress

Public roadmap on rootedthegame.com

A dedicated roadmap page is now part of the official site, giving full visibility on what's shipped, in progress, and planned for Early Access.

Completed

In-game patch notes browser

Patch notes UI fully reworked — readable history of what changed in each build, browsable inside the game and ready for the Early Access cadence.

Completed

In-game news feed

News feed inside the main menu reworked for the Early Access window so studio updates reach players without leaving the game.

Completed

In-game credits screen

Credits screen rebuilt from the ground up — full team credits browsable in-game, ready for the Early Access release.

Completed

Streamlined alpha NDA sign-in

NDA sign-in is now fully in-game — read, accept, and get into the Early Access build without leaving the title screen.

Completed

Quick-Use Wheel

A radial quick-use wheel for consumables and tools: hold to open, flick to pick, with gamepad-friendly selection and stack counts at a glance.

Completed

Notifications System

Notifications system

Completed
Full Controller Support

Full Controller Support

Complete controller support

Completed